Nov 04, 2026  
2025-2026 Undergraduate Bulletin 
    
2025-2026 Undergraduate Bulletin [ARCHIVED CATALOG]

DIGI 3033 - Procedural Based Materials and Shaders


Sem. Hrs: 3

Procedural Material and Shader development used by Digital 3D Assets for Game Design and Animation. The course includes textual analysis of video games and texture development processes. This course requires three or more hours per week outside of class. Fall, Spring.